Post by ZACH on Mar 20, 2010 9:02:52 GMT -5
Hey guys,
We had a very minor issue with "tapping" creatures after they had already attacked....I looked up this info:
The Combat Phase is divided into 5 steps.
THERE IS ONLY ONE COMBAT PHASE.
All attackers attack simultaneously, and all blockers block simultaneously, and then damage is dealt, and then combat finishes.
The attacking player states " I am declaring an attack...'
1: Beginning of Combat:
Instants can be played. This is the last chance for the defending player to tap creatures in order to prevent them from attacking. (This is the last chance to use cards like Icy Manipulator and Whipcorder)
2: Declare Attackers:
The active player declares which creatures are attacking, then taps them and pays any other costs for them to attack. Then Instants can be played. This is the last chance for the attacking player to tap or destroy creatures in order to prevent them from blocking.
3: Declare Blockers
The defending player declares which creatures are blocking which. Then Instants can be played. This is the last time when changing a creature's power, or destroying a creature, will change the amount of damage it can deal.
4: Combat Damage
Combat Damage from surviving creatures is assigned to the creatures they're fighting, in whatever pattern their controllers want. Then Instants can be played. This is a good time to play damage-prevention or redirection abilities, and it's the last chance to increase a creature's toughness in order to let it survive. Then the damage will resolve, and lethally damaged creatures will die, and players on 0 life will lose the game. Then Instants can be played again. At this point it's too late to do anything very useful, except killing creatures in order to prevent their "at end of combat" abilities from happening.
Note that if creatures with First Strike are involved, the Combat Damage
step will actually happen twice- in the first one, only creatures with
first strike will deal damage. In the second one, only the creatures that
haven't already dealt their damage will do so.
5: End of Combat
Abilities that trigger "at end of combat" will do so, and go onto the stack. Then Instants can be played.
We had a very minor issue with "tapping" creatures after they had already attacked....I looked up this info:
The Combat Phase is divided into 5 steps.
THERE IS ONLY ONE COMBAT PHASE.
All attackers attack simultaneously, and all blockers block simultaneously, and then damage is dealt, and then combat finishes.
The attacking player states " I am declaring an attack...'
1: Beginning of Combat:
Instants can be played. This is the last chance for the defending player to tap creatures in order to prevent them from attacking. (This is the last chance to use cards like Icy Manipulator and Whipcorder)
2: Declare Attackers:
The active player declares which creatures are attacking, then taps them and pays any other costs for them to attack. Then Instants can be played. This is the last chance for the attacking player to tap or destroy creatures in order to prevent them from blocking.
3: Declare Blockers
The defending player declares which creatures are blocking which. Then Instants can be played. This is the last time when changing a creature's power, or destroying a creature, will change the amount of damage it can deal.
4: Combat Damage
Combat Damage from surviving creatures is assigned to the creatures they're fighting, in whatever pattern their controllers want. Then Instants can be played. This is a good time to play damage-prevention or redirection abilities, and it's the last chance to increase a creature's toughness in order to let it survive. Then the damage will resolve, and lethally damaged creatures will die, and players on 0 life will lose the game. Then Instants can be played again. At this point it's too late to do anything very useful, except killing creatures in order to prevent their "at end of combat" abilities from happening.
Note that if creatures with First Strike are involved, the Combat Damage
step will actually happen twice- in the first one, only creatures with
first strike will deal damage. In the second one, only the creatures that
haven't already dealt their damage will do so.
5: End of Combat
Abilities that trigger "at end of combat" will do so, and go onto the stack. Then Instants can be played.